using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class PathDefine
{
    public static string AudioPath = "Audio/";
    
    public const string ItemPath = "UIPrefab/Item/";

    public const string CompPath = "UI/Comp/";
    public const string NpcPath = "ResNpc/";
    public const string PropPath = "ResProp/";
    public const string MonsterPath = "ResMonster/";
    public const string PlayerPath = "ResPlayer/";
    public const string EffectPath = "ResEffects/";

    public const string PlayerInfoComp = "PlayerInfoComp";
    public const string TaskComp = "TaskComp";
    public const string DirInputComp = "DirInputComp";
    public const string ChatComp = "ChatComp";
    public const string OperateComp = "OperateComp";
    public const string SkillComp = "SkillComp";
    public const string ActivtyComp = "ActivityComp";
}

public enum UIWindow {
    None,
    //top
    Tips,
    Pop,
    Loading,
    Cover,
    //base
    Login,
    Create,
    Major,
    Wild,
    SingleFuben,
    MultiFuben
}

public enum WindowLayer
{
    None = 0, 
    BaseUI, //基础层底层UI
    PopUI, //业务弹窗操作UI
    TopUI, //Loading，Tips，覆盖层UI
    
}

public enum UIComp {
    None,
    Activity,
    Chat,
    DirInput,
    HPItem,
    Operate,
    PlayerInfo,
    Skill,
    Task
}